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The release of Patch 9.1 of WoW Shadowlands could drag on until August

WoW Patch 9.1 is the first major update for the online role-playing game World of Warcraft after the release of Shadowlands in November 2021. And it is still a long time coming. After the publication of an expansion, it usually only took weeks until the next content was flushed onto the live server, but the patience and willingness of many WoW fans to subscribe is now being put to the test. The release content of Shadowlands has long been messed up for many heroes, what now?

After the news that the release of Patch 9.1 of WoW Shadowlands could drag on until August in the worst case, the developers have to come up with something to keep the players involved in the expansion. Instead of a first major patch four months after the release, we could wait up to eight months, even if the PTR is supposed to start in about two weeks. The community already has excellent ideas on how to bridge the period up to Patch 9.1 in a meaningful way.

What speaks against the fact that the pirate dragon comes as a mount
The editorial team of Icy-Veins writes that we don't currently know what the pirate kite is all about. However, this is not entirely correct in this form. Senior game designer Jeremy Feasel had already indicated in an interview that we will probably not get the kite as a mount (for the time being):

"It's a fun concept for a boss, but I think this particular pirate kite has different stories to tell and won't be joining you today."

I understand for people who WoW is the main thing they do or really pushed themselves to get all the things done quickly; they aren't quite as enthused about the potential downtime. I'd seriously recommend to people who have everything they want to do in WoW done to take a break and relax some. Maybe explore an area of the game you haven't bothered with before. Or just try something new for a bit. If you get to the point where you aren't enjoying what you are doing, then taking a break to do something else is always the right call.

The Patch 9.1 contingency plan

These changes will keep players engaged until patch 9.1.
  •     Removal of the weekly soul ash cap
  •     There has recently been no upper limit for soul ash. Why not remove the weekly cap and let players collect as much soul ash as they want? In patch 9.1 we should apparently be able to upgrade Legendarys with a resource other than soul ash above item level 235 anyway. That would encourage gamers to farm and encourage them to play their twinks.
  •     More Valor Points (and removing the cap?)
  •     In a few weeks, new characters will face a cap of over 10,000 points of valor, but a mythical dungeon only grants 135 points and the upgrade costs are still quite high. Raising the bravery points per dungeon to maybe 300 points would not destroy the system, but rather motivate players with twinks. In Patch 9.1 you have to think again about where to start with the start cap and how many points you want players to earn per dungeon. Again, in the most glaring case, one could think about removing the weekly and general upper limit of bravery points. Removing the conquest and honor cap would also make sense this late in the season.
  •     Significantly more anima from all sources
  •     The upgrades of the pact sanctum and the transmog items cost a lot of anima. This scares even transmog fans and ensures that pact features like the Gluthof are spurned. Increasing the amount of anima via world quests, dungeons, raids, etc. would motivate players to complete more content for anima rewards, even if most of the rewards should not be earned until the end of the expansion. With this, Blizzard would not break a spike and motivate players to put time into the game.
  •     New rewards for Mythic Plus Achievements
  •     In addition to a mount and a title, players no longer have any incentive to complete Mythic Plus 15 dungeons or higher. Rewards for this mode are long overdue anyway. Why not implement one or two more goodies ?! A kind of Key Master achievement for +16, +17, +18, +19 and +20 dungeons. That would be enough to motivate the semi-hardcore player to continue tackling high Mythic Plus dungeons.
  •     Downgrade legacy raids difficulty
  •     It makes no sense why, of all things, with Shadowlands content from old extensions is suddenly heavier than in other addons. The weakening (or the normal conversion as with other expansions) would at least motivate mount and transmog farmers a little more and flush them into the dungeons and raids of BfA.

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